
Intro to Product Modeling with 3ds Max: pt 1
Overview
In Part 1 of our Introduction to Product Modeling series we will be going over the essentials of hard-surface product modeling in 3DS Max. We'll start from the very beginning, explaining how we approach product modeling using the Modifer Stack. We will then move on to a series of lectures, exercises and assignments that teach the fundamentals of the Edit-Poly, TurboSmooth, Symmetry and Shell Modifiers.
Course description
This course consist of two projects. The first introduces students to the Edit Poly modifier and explains all the different tools and parameters we use to create basic product models. We will work together through lectures, exercises and assignments to create a Cork Stool, Floor Lamp, and Credenza.
In Project 2 we introduce sub-division modeling using the TurboSmooth Modifier in combination with the Edit Poly Modifier work we did in Project 1. We will also introduce the Symmetry Modifier and Shell Modifier before moving into an exercise creating a Side Table. Project 2 culminates with a Coffee Table modeling assignment.
Hardware requirements
CPU | 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set |
Graphics Hardware | Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards |
RAM | 4 GB of RAM minimum (8 GB or more recommended) |
Pointing Device | Three-button mouse |
Programs taught

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Course
Intro to Product Modeling with 3ds Max: pt 1
Duration
6 Hours
Dates
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Full course fee
$95