Course Frame Template Revised Unreal

Intro to Unreal Engine


This course will give students an introduction to Unreal Engine and its core functionality. Beginning from basics, by the end of the course students will have a working understanding of the real-time rendering pipeline and will be able to import assets, build environments, and create interactive experiences in UE4.

  • Duration
    Weeknight Sessions
  • Full Course Fee
  • Enrollment Deposit
  • Prerequisites

    Some experience in 3D content creation is preferable but not required.

Course description

Introduction to Unreal Engine is a comprehensive introduction to real time rendering. The course will start with a look at the inner workings of real time rendering engines and will finish with students creating and presenting their own projects. Along the way we will be introducing practical skills and techniques in Unreal Engine for achieving compelling and interactive content. This course is meant for anyone interested in learning Unreal Engine for professional applications, however it is a great starting point for those interested in games and much more!

Hardware requirements

Courses will be taught through a cloud-based virtual classroom format. Each student will remote in to their own dedicated workstation, which will be available to them not only during the class but also in between classes for practice time. Instructors will provide both group and one-on-one feedback to students through lectures, lessons, exercises, and individual office hours. The only requirement is local internet speed greater than 20/20 (download/upload).

Programs taught

Course work

  • 3D Basics and Real-Time Rendering

    Students will start by reviewing the basics and building on that knowledge to understand what real-time rendering engines like UE4 bring to the table. All the while building familiarity with Unreal Engine.

    3D Content

    We will review the different components that make up 3D assets and how those components effect rendering.

    Real-Time vs Ray-Tracing and Other PBR Methods

    At a high level we will approach the differences that make real-time rendering unique while highlighting the blurred lines.

    Introduction to the UE4 Editor

    Students will encounter a comprehensive introduction to the editor and it's different parts.

    Space Earth
  • The Render Pipeline, Materials, and Space

    Students will develop a working understanding of the real-time rendering pipeline and how UE4 represents those features in the editor.

    The Real-Time Rendering Pipeline

    Learn about how game engines create interactive worlds using the GPU.

    Shading and Materials

    Students will dive into the process of adding color and texture to their 3D assets on a conceptual basis and inside Unreal Engine.

    All sorts of Space

    We will explore the ways that game engines use coordinate systems and transformations to create dynamic content. We will also touch on physics systems in this context.

    Build Materials, Light Scenes, and Generate levels Inside of Unreal Engine

    Build practical hands-on skills in the editor to create compelling environments.

    Material Interface 3
  • Bringing it All Together

    Bringing everything learned throughout the course students will create an experience of their own!

    Jump in and Create an Experience of your own Design

    With instructor support each student will generate a concept and execute on building an experience in Unreal Engine.

    Share Your Concept with the Community

    On the final day students will share what they have built with the ARI community.

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